The History of the Famicom Disk System

The Famicom Disk System (FDS), released by Nintendo in 1986, was an innovative add-on for the original Family Computer (Famicom) in Japan. Designed to solve the high cost and limited storage space of ROM cartridges at the time, the FDS used proprietary floppy disk-like media called Disk Cards. These disks were writable and inexpensive, enabling not only larger games but also the ability to save game progress—a groundbreaking feature in an era of password-based saves. The Disk System connected via the Famicom’s cartridge slot and was powered by a RAM Adapter inserted into the top of the console, with the disk drive unit sitting underneath.

The FDS offered a compelling solution for developers and players alike. Its lower production costs enabled a wave of new software, including early masterpieces like The Legend of Zelda, Metroid, Kid Icarus, Castlevania, and Doki Doki Panic (which would later become Super Mario Bros. 2 in the West). Players could visit Disk Writer kiosks in convenience stores to overwrite their disk games with new titles at a fraction of the cost of buying a new cartridge. Nintendo also distributed Disk Fax kiosks, allowing players to submit high scores for contests and prizes, marking some of the earliest examples of online-style interactivity.

Despite its popularity in Japan—with over 4.4 million units sold—the FDS never made it to the West. Its lifespan was relatively short, as advancements in cartridge technology quickly caught up, offering more storage and battery-backed save data without the drawbacks of disks (slow loading times, wear and tear, and piracy risks). By 1990, the Disk System was quietly phased out, but its legacy lives on in the many iconic franchises it helped establish and the forward-thinking ideas it introduced.


Famicom Disk System Technical Specifications

Component Specification
Media Double-sided proprietary 2.8” Disk Cards (rewriteable magnetic media)
Storage ~112 KB per disk (56 KB per side)
Drive Unit Belt-driven single-drive mechanism (powered by 6 C-cell batteries or adapter)
Connection RAM Adapter connects via Famicom cartridge slot
RAM Adapter 32 KB RAM (game loading), 8 KB BIOS ROM, 2 KB VRAM
Save Support Built-in support for writable save files (per disk)
Sound Additional wavetable synthesis channel (expands Famicom audio)
Region Japan-exclusive
Release Date February 21, 1986
Discontinuation Officially discontinued in 1990




More Info…